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WWW.FARCRY.CZ - Obshl web o tto super hře!

Tuto polo엒u prohl욏:  

Postavy do MP

Jak pidat postavy do MP?

Proto엁 u hodn z vs se m ptalo na moje (tuleby) screeny a na ty postavy na nich, rozhodl jsem se, 엁 o tom nap쉟. M엁te je mt tak, ale neekejte dnes 왾dn download skin. Dnes jsem to pojal trochu jinak a budete si to muset udlat hezky sami, j vm eknu jen postup a zbytek bude na vs, ale nemuste se bt, nen to

zas a tak nic slo엍tho a kdy si to vytvo曝te sami, budete z toho mt vt싴 radost. 

 

 

 


Co k tomu budeme potebovat?

Njak dobr program na prci se soubory a slo엒ami, tak엁 nejlpe Total Commander a k tomu je쉞 njak textov editor, poznmkov blok vm bohat posta妖.

 

 

Nejde o 왾dn skiny jak si nkte曝 z vs mysleli, tyto postavy jsou peci u ve he, ale jen v singlplayeru a my je potebujeme dostat i do multiplayeru, to znamen, 엁 si musme napsat njk nov skripta pro dal싴 modely postav.

 

 

Tak a jdeme konen na to! 


Nejd曝ve si vytvote novou slo엒u a pojmenujte ji 꼜cripts, do tto slo엒y vytvote dal싴 dv slo엒y s nzvy 꼖enuscreens a  꼖ultiplayer. Te ve slo얿e 꼖enuscreens vytvote je쉞 jednu slo엒u s nzvem 꼘ptions.

 

 

 

 

 

 

 

 

 

A te si musme nadefinovat postavy a pidat je do menu pro vbr postav. Dm p曝klad

 

{name="jmno", model="cesta k modelu"},

 

Ke jmnu se opt daj pou욏t barvy,
tak엁 plat znak $ + 妖slo 0 a 9 = barva textu.

My si udlme nzvy zkladnch postav blou barvou, postavy nov u kterch lze zmnit barvu obleen si pojmenujeme zelen a postavy nov u kterch nelze mnit barvu obleen si udlme 엓ut, a v tom mme trochu po脯dek.

 

 

 

 

 

 

 

 

 

Otevete si poznmkov blok a v nm si vytvote pesn toto:


MPModelList=

{{name="$1Jack MP", model="objects/characters/pmodels/hero/hero_mp.cgf"},

{name="$1Przkumnk MP", model="objects/characters/mercenaries/merc_scout/merc_scout_mp.cgf"},

{name="$1Technik MP", model="objects/characters/mercenaries/merc_rear/merc_rear_mp.cgf"},

{name="$1Dlnk MP", model="objects/characters/workers/evil_worker/evil_worker_MP.cgf"},

{name="$1Crowe MP", model="objects/characters/story_characters/mertz/mertz_mp.cgf"},

{name="$3Sniper MP", model="objects/characters/mercenaries/merc_sniper/merc_sniper_MP.cgf"},

{name="$3Laboratorn Asistent MP", model="objects/characters/workers/lab_assitant/lab_assistant_mp.cgf"},

{name="$3Obrnce zabijk MP",           model="objects/characters/mercenaries/merc_cover/merc_cover_MP.cgf"},

{name="$6Valerie", model="objects/characters/story_characters/valerie/valeri.cgf"},

{name="$6Sniper", model="objects/characters/mercenaries/merc_sniper/merc_sniper.cgf"},

{name="$6Jack",    model="objects/characters/pmodels/hero/hero.cgf"},

{name="$6Przkumnk",         model="objects/characters/mercenaries/merc_tshirt/merc_tshirt.cgf"},

{name="$6Velitel", model="objects/characters/mercenaries/merc_offcomm/merc_offcomm.cgf"},

{name="$6Velitel 2", model="objects/characters/mercenaries/merc_defcomm/merc_defcomm.cgf"},

{name="$6Dlnk", model="objects/characters/workers/evil_worker/evil_worker.cgf"},

{name="$6Vdec", model="objects/characters/workers/lead_scientist/lead_scientist.cgf"},

{name="$6Harlan Doyle", model="objects/characters/story_characters/harlan/harlan.cgf"},

{name="$6Krieger", model="objects/characters/story_characters/krieger/krieger.cgf"},

{name="$6Krieger Mutant", model="objects/characters/story_characters/krieger_mutant/krieger_mutant.cgf"},

{name="$6Jdrov ing.", model="objects/characters/workers/coretech/coretech.cgf"},

{name="$6Obrnce", model="objects/characters/mercenaries/indoor_merc/indoor_merc_light.cgf"},

{name="$6Elitn obrnce", model="objects/characters/mercenaries/indoor_merc/indoor_merc_elite.cgf"},

{name="$6Kostlivec", model="objects/characters/dead/skeleton/skeleton.cgf"},

{name="$6Kostlivec - uniforma", model="objects/characters/dead/skeleton/skeleton_uniform.cgf"},

{name="$6Mutant 1", model="objects/characters/mutants/mutant_aberration/mutant_aberration.cgf"},

{name="$6Mutant 2", model="objects/characters/mutants/mutant_aberration3/mutant_aberration3.cgf"},

{name="$6Mutant 3", model="objects/characters/mutants/mutant_fast/mutant_fast.cgf"},

{name="$6Mutant 4", model="objects/characters/mutants/mutant_stealth/mutant_stealth_norockets.cgf"},

{name="$6Mutant 5", model="objects/characters/mutants/mutant_big/mutant_big.cgf"},

{name="$6Mutant 6 L.oOo.L", model="objects/characters/mutants/mutant_screwed/mutant_screwed.cgf"},

{name="$6Kanec", model="objects/characters/animals/pecari/pecari.cgf"},

{name="$6Papouch", model="objects/characters/animals/parrot/parrot.cgf"},} 


Pro vtiplky jsem pidal i papou쉓a a kance, j寨 takov ozbrojen kanec to je fakt sla! :))))

Text si ulo엝e jako soubor 껶odelList.lua a nsledn ho nakoprujte do slo엁k 껶ultiplayer a  꼘ptions, kter jste si vytvoili pedtm. A te ns ek posledn krok, celou slo엒u 꼜kript i s obsahem kter jste si prv v n vytvoili, muste zabalit do ZIPu.

V Total Commanderu je to naprost brnkaka, vsledn soubor

pejmenujte ze 껾cripts.zip na soubor 꼜cripts9.pak a nakoprujte ho do slo엒y FCData ve Far Cry.

A to je v쉋 p脯tele, jen vs je쉞 musm upozornit, 엁 s takto upravenou hrou nemte 쉆nci na serverech s PunkBusterem 100% kick, za p曝padn problmy s hrou neru妖m. Pi he stle uvidte ruku se zbran, ale ostatn hr訟i, kte曝 budou mt ve svm FC tuto pravu, vs uvid jinak a vy je tak, pokud maj zmnnou postavu. .   Tuleby

www.FARCRY.cz

 

 

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